What I Do
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I’m a Technical Director focused on building smart, efficient systems.
I specialize in streamlining workflows, automating tedious tasks, and
ensuring everything runs smoothly behind the scenes. Problem-solving,
optimization, virtualization, and rapid prototyping are my bread and
butter—I love turning ideas into seamless, functional solutions.
What I Know
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I’ve got a solid background in IT services and hands-on experience with
tools like TouchDesigner, Unreal Engine, and Unity. I’m fluent in Python,
C#, Powershell, VEX, and other coding languages, which I use to create
practical and creative solutions that work in the real world.
Creative Tech
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Whether it’s on set or in post-production, I’ve worked on VFX, color
grading, tracking, and large-scale video productions. I’ve managed render
farms, developed simulations, and handled lighting and shading across major
DCC tools. With a focus on smooth workflows and rapid results, I help bring
projects from concept to completion without missing a beat.